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Secret Files 2: Puritas Cordis Download Utorrent Windows 10





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Download Utorrent Windows 10 secret files 2 puritas cordis pc español. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis full version free download. soluce secret files 2 puritas cordis. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis system requirements. soluce secret files 2 puritas cordis A pretty good traditional point and click adventure game.I wanted to sit back, solve puzzles and zone out to lots of dialog and this game delivered.I like it better than the first game. They both took me about 8 hours to get through.The only bad thing is the voice of Max in this game is super terrible. He hams it up and is over the top in a bad way. His monolouge voice is the worst thing ever. Nina's new voice actress isn't bad. She likes to chew the scenery a lot. I thought she was Sisko from DS9 a few times. Anyway not a bad game if you like this genre. Lost Horizon is a bit better tho.. Funny dialogues. Story is a little weird.The game is short enough to be enjoyable.. I kinda liked it :o)I'm a sucker for mystery, conspiracy and\/or secret society stories, and that is what you get here. The story isn't fully fleshed or in any way intricate, but rather a bit shallow and simplified. One can't help to think that they could've done a lot more to get a more fully story told, but I still found it entertaining enough.It's an old game now, and it shows through looking at the characters, several backdrops and the cutscenes. Several are a bit blurry and low on detail. However, some backdrops looks a bit sharper. Anyway, it probably looked damn good when it came out, and it doesn't look half bad today. That is acceptable.The voice acting is overall ok, but it lacks a bit emotion and suspence. There are several tongue-in-cheek comments from the main characters that sometime works and sometimes don't. It is hard to tell at times if the game takes itself seriously or not.Figuring out the puzzles in this game was entertaining enough, with proper clues given and mostly quite logical solutions. Sometimes, though, they felt a bit cheap and out of context. The locations you go to are also mostly interesting.The game as a whole seems based on a good foundation, but a bit rushed and inconsistent. The coincidences within the story is a bit too much to swallow. I'm sure it is probably based on time and budget like most others. Either way it is still entertaining enough to enjoy if you are into these sorts of things.I also played the first in the series and enjoyed that one as well. There are a few references to the previous game but you certainly don't need to play that one to enjoy this. It is a whole seperate storyline.I can absolutely recommend this game for fans of point'n'click adventure games and for people who like a bit of mystery. If you're not into these types of games to begin with, it is probably not going to change your mind.I rate it 6\/10, because it has aged a bit and has that thin storyline. If I had played it when it came out and rated it at the time it might have been rated a bit higher.As always. If you are looking into buying this, don't base your decision on this review alone. Others-, any your opinion might differ from mine.Happy gaming :o)TJ. Highly Recommended.Great adventure game, old school, new technology.Even better than Secret Files 1.Great work. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can.. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. Ran across a bug in the game which won't allow me to combine tent poles with fence. The game is not hard, enjoyable for a point and click adventure, similar to the other two. However cannot play with game further without a fix so I can't recommend this game presently.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. Very good aventure game. Not overly difficult, but not just dialog and finding and combining objects either. With patience it is solvable, a few puzzles are annoying and not obvious. At no point will the game get so discouraging that you'll end up giving up and using a walkthrough to get through the whole thing.The game is funny when it wants to be, and dramatic too. Overall this is a great adventure. Highly recommended. I'd already played Tunguska, and I'm looking forward to Secret Files 3 based on this game.Did see wierd bug where the characters walked being the background image sometimes. This is noticeable in one of the first areas, there is an infirmary on the ship and I saw it there as well as a few other places. Might be video card specific. Not bad, but just in case you end up looking at a screen and wondering why characters are talking but nothing is there, that's why.. A rather big step down in quality from the already mediocre Secret Files 1: Tunguska. Everything is worse here: The graphics, the story, the music, the puzzles, the characters, and - holy hell - the voice acting! Literally some of the worst acting and voice direction I've heard in my life. You know you're in trouble when you constantly want to gnaw your mouse-clicking hand off while being exposed to yet another lengthy and supremely annoying internal monologue delivered with a warbling vibrato.And the jokes - don't get me started on the "jokes". The quips in this game are so embarrassingly bad, the fourth-wall-breaking references so completely out of place that they soil the whole tone of the game. Puritas Cordis doesn't seem to be able to decide whether it's supposed to be taken halfway seriously or as a complete farce. Every other character you run into spews nothing but sarcasm at you, and the main character positively oozes sarcasm from her every pore. You can't have coherent dialogue when everybody's sarcastic! Conversations are mostly comprised of annoying drivel that goes on and on a good while after stating the obvious while throwing dead-on-arrival puns in the mix.Even the puzzles are, for the most part, insane. Gone are the relatively coherent and logical puzzles of the original - You need to be on some pretty heavy medication to come up with the solutions to a few of the crazier brain-benders in here. Avoid if you value your sanity. Patch #5 - More bug fixes, and some new stuff: Another patch. Bug fixes and new stuff.Changes10 new production events addedWhen hiring workers if the panel is empty it will now say that there are no workers available and offer some adviceCart upgrade window wording changed to reflect the fact that you're upgrading the entire cartWhen paying wages, the notifications are now group into their individual buildings. So if you have 3 buildings you will get three groups of wages transactionsSelling goods directly from your alehouse or bakehouse is now better for your pocket (this is actuall from patch 4, but forgot to mention it)Added an option for 30 days per season, as requested.Added two types of madicines which people will buy to cure their afflictions. They will also use it if it is stored in their house.Fixed farm workspace upgrade problemYou can now select things and interact with things when the game is pausedFixed broken production counter for long and marathon game lengthsInvalidated some old save data, which will make old saves bring in new data they previously were not.Fixed a potential load crashFixed issue where you would pay for more goods than you received when transferring large stacks to your characterFixed problem with bakehouse in tutorialCareer criminals will now go back to the last job they were doing at the start of each dayNew UI skins for nearby inventoriesHopefully that should be most of the major game interrupting bugs gone. I have people helping find the crashes, so that should hopefully get sorted out too.Your saves should work fine, but if they don't, feel free to send it to me and I can take a look, if I can duplicate the issue I should be able to rescue it.Save game location: C:\*Your PC username*\Tower\AppData\LocalLow\Stardog Games\SÆLIGEmail to: contact@stardoggames.comIf you continue to recieve random crashes, flick me an email and we can talk about using the debugging build to try and find the cause.If all goes well and there aren't any major bugs, the next patch will mainly contain new stuff as well as optimisations. I will be working on renting out houses, travelling families (and more), trade agreements, herbalists, production automation, and some other stuff. Beck has also provided me with some new 3D content which will be added.Thanks for everything. Patch #9 - New UI and more: Hi folks,I've been back at it now after a short break, and this is what I have for you.The main focus is an all new UI which should hopefully be much nicer to use. There are also a few other things added. New UI Updated tutorial You can now name your buildings A new alehouse Now a few of the buildings have a few different interiors to automatically choose from at the start of the game Increased the max building limit Food is now made in higher quantities but is cheaper to buy The alehouse now has an upgrade that allows you to assign a worker to entertain your patrons. This can result in more sales Fixed issue with the meat pies not being produced Fixed an issue where you would not be fined properly if one of your thieves were caught Fixed many navmesh holes that were causing people to become stuck Fixed some buildings that had broken doors Other small fixes and changesTrouble loading saved games?If at any point you are unable to load your saved game, please feel free to send it to me for investigation. If you're able to please send it along with your system specs.Send saves to: contact@stardoggames.comSave game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SÆLIGCheers,Stardog. Update #16.2 - Orphans, markets, and fixes: Howdy,Another update for you all.FixesThe Offload and Return Home button for the cart will release the driver when it arrives home like it is meant to.Fixed several positions and buildings that would make the player and characters teleport home.Fixed a bug that meant the trading post would calculate prices incorrectly.If a tenant leaves their house the game will no longer crash or get stuck in a loop.ChangesMarket prices are now calculated differently and each market has its own regional variation based on the wealth of the town. Prices within each market are now less volatile and making money from trading is now less about the quantities in each market and more about the variations between each of them. This is an experimental change that should add a new dynamic to the market and prevent exploitation. Please let me know how it goes. There is a button at the top right of the screen that allows you to compare market prices to assist with trading.The church interior has been redone and a third room added.Adjustments to rental properties, it should now be easier to attract tenants.Changes to horse stable points.Loading a saved game should now be much faster. In some cases it can be up to 4 times faster when loading a saved game.New StuffWells have been added to Estate Farms and Farmhouses.You can now payoff people who hate you as a way to increase relationship.Orphans are now in the game. They can be randomly created when starting a new game, but will come about in existing games if both parents of a child die. A children without parents will move to the church with the monks and live there until they are adopted or grow up. You can right-click on the church and send you player to visit the orphans which will allow you to adopt any of them.There have also been a few other small changes and fixes.Cheers!Stardog.. Update 17.9 - There is more on the way: Greetings!Just wanted to release an update for you all while I get some other things together for a larger update to come.New Stuff New system for AI detecting crimes. AI can now choose to report crimes they see, depending on their relationship with the person. Crimes are more easily detected during the day than at night. Thieves can now be sent to distract people who walk past them. A new button that shows information on the selected building, including owner and productions. You can now change your heir via your character’s information window. You can now receive inheritance from family members who die. Children can now go to the Learning Hall during the day where they will keep warm and be kept entertained. More to come with this. Changes Additional notifications added. Women can now work while pregnant up until they become ‘Heavily Pregnant’. Various changes to UI. Tweaks to caravans. Changes to the employment window, you can now choose to see people who you cannot hire and why. A few map changes. Graphical and LOD tweaks. People will now have the option to visit trading posts to buy food. Tweaks to some upgrades. Changes to some buildings. General gameplay tweaks and improvements.Fixes Fixed game breaking bug that would result in a duplicate player family. Fixed some small production bugs. Fixed bug that would cause you to lose relationship points with someone after they change family. Fixed bug where AI would forage when they shouldn’t. Fixed bug that would cause a baby to die before birth. Fixed bugs related to dying. Fixed some nav issues. Fixed some loading bugs. Dozens of other fixes to many different aspects of the game. Cheers,Stardog.. Update 19 - Farm improvements and more: Hey all,It has been a while since that last update that introduced notable changes, and for that I can only apologise. Hopefully this update is a step in the right direction.New models for fruit trees, vegetables, and all other farm crops.Farm fields are now dynamically created based on the land they are on.New upgrade for the farm that allows for more gain from crops based on field size.New upgrade for the farm that allows you to move your corrals and fields around to make better use of space and to maximise field size.Crops grow faster when it is raining.Fixed several small bugs.Optimisations and tweaks.. Update #13.5 - Some things were broken, now they are not.: Hello!I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches. Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too. Dogs, sheep, cows, etc, should now be less noisy.Disposable pack doing silly things has now been fixed and it should work as designed. In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.Fixed an issue where the standard leather pack would freak out if you took it off.Added a timeout to breaking in and it now takes longer to do.I fixed a bug that would make your spouse unable to work if your main character died.Changed the flour mill to have a new building next to it.Replaced a lot of props with new props that are better.Added some additional misc buildings to the maps.Sprinkled some magical fairy dust in several places to make some small things a little bit better.That's all for now folks!See you in the next one.Stardog.. Progress Report: Hey folks,Updates to SÆLIG have been quite thin for a while now so I wanted to post this article to show you all some of the progress that has been made. Update 16 is well under way and there has been a lot of new stuff added, but we're not finished yet.I'm delighted to be able to show off this new content.Renting HousesThis allows you to rent out your unoccupied houses. The rent is paid to you at the end of every day and is based on the value of the house - so the more upgraded a house is, the higher rent will be, but you can also make manual adjustments.Compare MarketsThis allows you to see the stock of items at all markets at a quick glance.New MapA very large map with a lot of cool stuff - still a fair bit to do on this.Wilderness BuildingsSome people will choose to live out in the forest at camps and the like. There will also be abandoned buildings. Unoccupied wilderness buildings can be claimed by the player.New BuildingsA lot of new buildings. Houses are now way more dynamic and are randomly customised from a large pool of possibilities when you start a new game.New PropsA lot of new props of all kinds with plenty of variation.- Basic Beds- Better Beds- General village propsExisting Map UpdatesI have decided to also upgrade the existing maps to incorporate the new buildings and features from the new map. Previously I was going to replace these maps all together, but for now I will upgrade them.Buy Already Owned BuildingsBuy buildings directly from the AI by offering more than the value. Calculated based on relationship stats.DucksMost importantly of all, ducks will now swim if they venture into water.There is also a wide range of general improvements and fixes to look forward to.I'll try to keep you all updated on progress. Hopefully it won't be too much longer.Cheers,Stardog.

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